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May 20, 2026·GenreThe confession cinematic: animation tropes that work
The confession cinematic: animation tropes that work. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreAnimating affection-bar reactions in 2D visual novels
Animating affection-bar reactions in 2D visual novels. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreCharacter pose transitions in 2D visual novels
Character pose transitions in 2D visual novels. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreAnimating a magic cast in a 2D RPG
Animating a magic cast in a 2D RPG. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreBattle-stance animation that holds a turn cycle (2D RPG)
Battle-stance animation that holds a turn cycle (2D RPG). Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreJRPG-style overworld walk animation in 2D
JRPG-style overworld walk animation in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe 2D RPG character-animation pipeline
The 2D RPG character-animation pipeline. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 19, 2026·GenreMeta-progression and the silent grammar of 2D character animation
Meta-progression and the silent grammar of 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe elite-enemy glow: animating tier in 2D roguelikes
The elite-enemy glow: animating tier in 2D roguelikes. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreAnimating the modifier icons in a 2D roguelike
Animating the modifier icons in a 2D roguelike. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreSpawn-effect animation for procedural roguelike enemies
Spawn-effect animation for procedural roguelike enemies. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreLoot-pickup animation: the dopamine micro-loop
Loot-pickup animation: the dopamine micro-loop. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.