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May 19, 2026·GenreImpact, screen shake, and 2D character animation in roguelikes
Impact, screen shake, and 2D character animation in roguelikes. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe permadeath animation: making the loss land in 2D
The permadeath animation: making the loss land in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreA reusable enemy-variant system for 2D roguelikes
A reusable enemy-variant system for 2D roguelikes. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreProcedural recolour for 2D roguelike characters
Procedural recolour for 2D roguelike characters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe roguelike 2D character-animation pipeline
The roguelike 2D character-animation pipeline. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 19, 2026·GenreSurvival-game 2D character animation: hunger, cold, fatigue
Survival-game 2D character animation: hunger, cold, fatigue. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 19, 2026·GenreThe side-character narrator in 2D puzzle games
The side-character narrator in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenrePower-up character animation in 2D puzzle games
Power-up character animation in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreStuck-state character animation: the silent prompt
Stuck-state character animation: the silent prompt. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe level-clear cinematic in 2D puzzle games
The level-clear cinematic in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreAnimating undo in a 2D puzzle game
Animating undo in a 2D puzzle game. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreGrab and throw animation in 2D fighting games
Grab and throw animation in 2D fighting games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.