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May 21, 2026·GenreVictory pose and loss animation in 2D fighting games
Victory pose and loss animation in 2D fighting games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·GenreAnimated character-select portraits in 2D fighters
Animated character-select portraits in 2D fighters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·GenreAnimating a 2D fighting-game special move
Animating a 2D fighting-game special move. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·GenreStartup, active, and recovery frames for 2D fighting characters
Startup, active, and recovery frames for 2D fighting characters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreA deep dive into 2D fighting-game character animation
A deep dive into 2D fighting-game character animation. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 20, 2026·GenreClass-change transformation animation in 2D RPGs
Class-change transformation animation in 2D RPGs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreStatus-effect character animation in 2D RPGs
Status-effect character animation in 2D RPGs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreAnimating a mounted character in a 2D RPG
Animating a mounted character in a 2D RPG. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreAnimated NPC dialogue portraits in 2D RPGs
Animated NPC dialogue portraits in 2D RPGs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreVictory-pose animation: the 30-frame celebration
Victory-pose animation: the 30-frame celebration. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreAnimating equipped gear in 2D RPG inventory screens
Animating equipped gear in 2D RPG inventory screens. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreCreep-walk animation for tower defense
Creep-walk animation for tower defense. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.