Humanoid 2D Animation
Every motion, retargeted onto a 2D rig.
343 clips curated from Mixamo and hand-picked for 2D readability β idle, walk, run, jump, fight, dance. Click any tile to preview on a sample character, or open the detail page for technical specs and export formats.
BlockblockΒ·3.1sΒ·loop
BlockingblockΒ·1.2sΒ·loop
Center BlockblockΒ·1.6sΒ·loop
Left BlockblockΒ·1.5sΒ·loop
RestrainblockΒ·7.6sΒ·loop
Illegal Elbow PunchbowΒ·2.0sΒ·loop
Quick Formal BowbowΒ·2.7sΒ·loop
Standing BlockbowΒ·2.0sΒ·loop
Standing Melee KickbowΒ·1.4sΒ·loop
ClimbingclimbΒ·1.5sΒ·loop
Climbing A RopeclimbΒ·2.4sΒ·loop
Climbing A RopeclimbΒ·2.5sΒ·loop
Rope ClimbclimbΒ·2.6sΒ·loop
Rope SwingingclimbΒ·4.4s
Crawl BackwardscrouchΒ·4.0sΒ·loop
Zombie CrawlcrouchΒ·5.1sΒ·loop
Salsa DancingdanceΒ·18.8sΒ·loop
Silly DancingdanceΒ·5.4sΒ·loop
DefeateddeathΒ·6.8sΒ·loop
Blow A KissemoteΒ·5.2sΒ·loop
KissemoteΒ·3.7sΒ·loop
SaluteemoteΒ·2.8sΒ·loop
TauntemoteΒ·4.0sΒ·loop
TauntemoteΒ·1.6sΒ·loop
About this 2D animation library
Every clip in the Charios 2D animation library starts as a 3D motion-capture take β Mixamo, CMU, or a partner studio β and is retargeted onto Charios's side-view humanoid 2D rig. Frame-blending preserves the silhouette, anchor frames snap the contact poses, and the loopable cycles are trimmed so they tile cleanly in any state machine.
Use the chips above to filter by category β combat, locomotion, idle, reactions, dances. Click any tile for a side-by-side preview on three sample characters, or open the detail page for a 6-character gallery, full technical spec, and the export format table (FBX, Unity .anim, BVH, glTF, Spine JSON, Godot .tres, Charios JSON, GIF spritesheet).