Walk · Humanoid 2D Animation
Walk 2D animations, retargeted onto a 2D rig.
343 clips curated from Mixamo and hand-picked for 2D readability — idle, walk, run, jump, fight, dance. Click any tile to preview on a sample character, or open the detail page for technical specs and export formats.
Brutal To Happy Walkingwalk·1.2s·loop
Catwalk Walk Forward 03walk·1.1s·loop
Catwalk Walk Forward HighKneeswalk·1.2s·loop
Cautious Backward Walkwalk·8.1s·loop
Crouch Strafe Run Leftwalk·0.7s·loop
Crouch Walk Forwardwalk·1.1s·loop
Crouched Walkingwalk·1.0s·loop
Drunk Walkwalk·3.0s·loop
Dwarf Walkwalk·1.1s·loop
Dwarf Walkwalk·1.2s·loop
Female Tough Walkwalk·1.2s·loop
Female Tough Walkwalk·2.6s·loop
Firing Riflewalk·1.3s·loop
Great Sword Strafewalk·1.1s·loop
Grenade Throwwalk·3.3s·loop
Happy Walkwalk·1.1s·loop
Holding Walkwalk·1.4s·loop
Injured Walkwalk·1.2s·loop
Iv Pole Walkingwalk·1.6s·loop
Mutant Walkingwalk·1.4s·loop
Orc Walkwalk·1.1s·loop
Pistol Walk Arcwalk·0.8s
Pistol Walk Backwardwalk·1.0s·loop
Rifle Backward Walk To Stopwalk·2.9s
About this 2D animation library
Every clip in the walk Charios 2D animation library starts as a 3D motion-capture take — Mixamo, CMU, or a partner studio — and is retargeted onto Charios's side-view humanoid 2D rig. Frame-blending preserves the silhouette, anchor frames snap the contact poses, and the loopable cycles are trimmed so they tile cleanly in any state machine.
Use the chips above to filter by category — combat, locomotion, idle, reactions, dances. Click any tile for a side-by-side preview on three sample characters, or open the detail page for a 6-character gallery, full technical spec, and the export format table (FBX, Unity .anim, BVH, glTF, Spine JSON, Godot .tres, Charios JSON, GIF spritesheet).