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May 8, 2026·GenreAnimated pilot portraits in 2D shmups
Animated pilot portraits in 2D shmups. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 8, 2026·GenreTop-down shooter character animation: a working guide
Top-down shooter character animation: a working guide. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 8, 2026·GenreAnimating the player marker on the metroidvania map
The map marker is the most-watched character in your game. Animate it like one — pulse, breathe, ping.
May 8, 2026·GenreMetroidvania character animation: the long guide
Metroidvania heroes need 30+ animation states by act two. Heres how to plan the rig before you draw frame one.
May 8, 2026·GenreLadder-climbing animation in 2D platformers
Ladder climbs are where bad rigs go to die. Asymmetric grip, alternating feet, no T-pose — heres the working pattern.
May 8, 2026·GenreThe match-three cheer: animating side-bar characters
The match-three cheer: animating side-bar characters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 8, 2026·GenreHint character animation in 2D puzzle games
Hint character animation in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 8, 2026·GenreWrong-answer feedback animation in 2D puzzle games
Wrong-answer feedback animation in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 8, 2026·GenreThe correct-answer celebration in 2D puzzle games
The correct-answer celebration in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 8, 2026·GenrePuzzle-game character animation: small motions, big personality
Puzzle-game character animation: small motions, big personality. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 7, 2026·GenreDesigning jump arcs for a precision 2D platformer
Celeste-tight jumps live or die on arc shape. Heres how to plot them, animate them, and tune them to feel.
May 7, 2026·GenreMantle and vault: the parkour-lite animations a metroidvania needs
Mantle and vault are the difference between a platformer with a map and a metroidvania with verbs.