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May 7, 2026·GenreCoyote time and how it changes your 2D character animation
Coyote time gives players a 6-frame grace period after walking off a ledge. The animation has to honour that lie.
May 7, 2026·GenreWall-cling and wall-slide animation for 2D metroidvanias
The wall cling is half the verb of every metroidvania. Animate the slip, the grip, and the kick-off as separate states.
May 6, 2026·GenreThe ability-unlock cutscene: animation tropes that actually land
Every metroidvania has the moment. Magenta light, raised hands, six seconds of payoff — heres how to animate it.
May 6, 2026·GenreDash-attack animation in a 2D metroidvania
The dash attack chains two of your hardest animations: a clean dash and a clean strike. Most rigs lose the seam.
May 6, 2026·GenreLedge-grab animation that survives 60-fps scrutiny
Ledge grabs are where bad parkour rigs reveal themselves. Three keys, one careful pull, no T-pose moments.
May 6, 2026·GenreAnimating the secret-passage reveal in 2D metroidvanias
The secret passage rewards the curious. Sell it with a 12-frame magenta dissolve, not a fade-to-black cut.
May 6, 2026·GenreSave-room idle animation — the small art of stillness
The save room is where the player breathes. The idle animation has to breathe with them — not perform.
May 6, 2026·GenreAnimating 2D characters for roguelikes
Roguelikes burn through enemy variety. Procedural rigs and recolour-friendly skeletons mean one rig can fuel fifty enemies. Heres the workflow.
May 6, 2026·GenreAnimating fighting-game characters in 2D
Fighting games are the most demanding 2D animation genre. Per-frame hit detection, signature poses, and 24-frame attack arcs change what the pipeline has to support.
May 6, 2026·GenreAnimating bosses for a 2D action game
Boss animation is the highest-leverage character work in any action game. The rules from regular character animation don't apply.
May 6, 2026·GenreIdle character animation for incremental games
Incremental games run for hours with the same characters on screen. The idle loop is the entire animation budget. Get it right or watch retention drop.
May 6, 2026·GenreSide-scroller hero animation made simple
Side-scrollers are the friendliest genre for 2D character animation. The view is consistent, the poses are familiar, and the pipeline is well-understood.