Blog · page 11
More posts
Page 11 of 12 · 141 posts
141 results in Tutorial
May 9, 2026·TutorialThe sprint cycle: top-speed 2D character animation
The sprint cycle: top-speed 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 9, 2026·TutorialThe 2D run-cycle anatomy
The 2D run-cycle anatomy. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 9, 2026·TutorialDriving a 2D walk-cycle from Mixamo mocap
Driving a 2D walk-cycle from Mixamo mocap. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 9, 2026·TutorialWalking on uneven terrain: foot-IK in a 2D rig
Walking on uneven terrain: foot-IK in a 2D rig. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 9, 2026·TutorialThe quadruped walk-cycle: 2D animals on a 2D rig
The quadruped walk-cycle: 2D animals on a 2D rig. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 9, 2026·TutorialWalking-with-load animation: 2D characters carrying weight
Walking-with-load animation: 2D characters carrying weight. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 9, 2026·TutorialThe confident walk: swagger-cycle 2D character animation
The confident walk: swagger-cycle 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 9, 2026·TutorialThe wounded walk: limp-cycle 2D character animation
The wounded walk: limp-cycle 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 9, 2026·TutorialThe 2D walk-cycle anatomy: every joint, every frame
The 2D walk-cycle anatomy: every joint, every frame. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 6, 2026·TutorialLip sync and dialogue animation for 2D characters
Five mouth shapes, a phoneme map, and a 60fps audio waveform. Lip sync that matches the line takes longer to read about than to actually do.
May 6, 2026·TutorialHow to add secondary motion to a 2D rig
Capes flap, hair lags, cloth swings. Heres how to bake secondary motion into a 2D character rig without hand-keying every frame.
May 6, 2026·TutorialHow to animate a mascot for branding
A static mascot is a logo. An animated mascot is a personality. Here's how to take a brand character from JPEG to looped GIF in an afternoon.