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Workflow notes, product writing.
Longer-form than release notes; closer to how you'd actually use the thing.
141 results in Tutorial
May 22, 2026·TutorialThe knock-out: 2D KO defeat animation
The knock-out: 2D KO defeat animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·TutorialThe tired walk: fatigue-cycle 2D character animation
The tired walk: fatigue-cycle 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·TutorialThe curse-spell cast: 2D character animation
The curse-spell cast: 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·TutorialThe sneaky walk: stealth-cycle 2D character animation
The sneaky walk: stealth-cycle 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·TutorialContact, recoil, passing, high — the four 2D walk-cycle keys
Contact, recoil, passing, high — the four 2D walk-cycle keys. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·TutorialThe landing recovery: 2D jump-landing animation
The landing recovery: 2D jump-landing animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·TutorialThe apex hold: 2D jump-peak animation
The apex hold: 2D jump-peak animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·TutorialThe crouch-walk: 2D stealth-movement animation
The crouch-walk: 2D stealth-movement animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·TutorialThe 2D crouch-animation anatomy
The 2D crouch-animation anatomy. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 18, 2026·TutorialThe bleed tick: 2D character bleeding-state animation
The bleed tick: 2D character bleeding-state animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·TutorialThe 2D impact-animation anatomy: making a hit feel like a hit
The 2D impact-animation anatomy: making a hit feel like a hit. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 18, 2026·TutorialThe ultimate spell-cast: 2D character cinematic animation
The ultimate spell-cast: 2D character cinematic animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.