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May 20, 2026·WorkflowThe complete 2D character animation pipeline for indie devs
Indie character animation isn't one thing — it's a chain of decisions from concept to runtime. Here's the whole pipeline, end to end.
May 20, 2026·WorkflowParticle FX on a Defold character
Particle FX on a Defold character. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreVictory-pose animation: the 30-frame celebration
Victory-pose animation: the 30-frame celebration. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·WorkflowCocos Creator performance tips for 2D character animation
Cocos Creator performance tips for 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreAnimating equipped gear in 2D RPG inventory screens
Animating equipped gear in 2D RPG inventory screens. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreCreep-walk animation for tower defense
Creep-walk animation for tower defense. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreThe confession cinematic: animation tropes that work
The confession cinematic: animation tropes that work. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreAnimating affection-bar reactions in 2D visual novels
Animating affection-bar reactions in 2D visual novels. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreCharacter pose transitions in 2D visual novels
Character pose transitions in 2D visual novels. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreAnimating a magic cast in a 2D RPG
Animating a magic cast in a 2D RPG. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreBattle-stance animation that holds a turn cycle (2D RPG)
Battle-stance animation that holds a turn cycle (2D RPG). Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreJRPG-style overworld walk animation in 2D
JRPG-style overworld walk animation in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.