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May 18, 2026·GenreThe super cinematic: animating finishers in 2D
The super cinematic: animating finishers in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreBlock-stun animation for 2D fighting characters
Block-stun animation for 2D fighting characters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreThe counter-hit animation: 2D fighting micro-feedback
The counter-hit animation: 2D fighting micro-feedback. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·TutorialThe 2D crouch-animation anatomy
The 2D crouch-animation anatomy. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 18, 2026·GenreCoupling camera shake with 2D character animation
Camera shake without character animation is just a screen jitter. Couple them — the impact lands twice.
May 18, 2026·GenreDouble-jump animation that actually feels good (2D)
Most double-jump animations look like a hiccup. The good ones add a flourish, a flip, or a magenta sparkle.
May 18, 2026·GenreThe ascension cinematic in 2D clicker games
The ascension cinematic in 2D clicker games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·Use caseBrand mascot vs illustration vs stock photo on a landing page
Brand mascot vs illustration vs stock photo on a landing page. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 18, 2026·TutorialThe bleed tick: 2D character bleeding-state animation
The bleed tick: 2D character bleeding-state animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·Use caseDisplay-ad character-animation best practices
Display-ad character-animation best practices. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·Use caseEmpty-state mascot animation patterns
Empty-state mascot animation patterns. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·WorkflowState-machine character animation in Cocos Creator
State-machine character animation in Cocos Creator. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.