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May 18, 2026·Use caseError-state mascot animation patterns
Error-state mascot animation patterns. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·WorkflowBone-naming for export to Unity
Bone-naming for export to Unity. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreElite-creep tells: animation as warning in tower defense
Elite-creep tells: animation as warning in tower defense. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·TutorialThe 2D impact-animation anatomy: making a hit feel like a hit
The 2D impact-animation anatomy: making a hit feel like a hit. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 18, 2026·WorkflowParticle FX on a Cocos Creator character
Particle FX on a Cocos Creator character. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·WorkflowUnreal 2D performance tips for Charios rigs
Unreal 2D performance tips for Charios rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·TutorialThe ultimate spell-cast: 2D character cinematic animation
The ultimate spell-cast: 2D character cinematic animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·WorkflowMultiplayer 2D character animation in Unreal
Multiplayer 2D character animation in Unreal. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 17, 2026·WorkflowCocos Creator mobile character animation
Cocos Creator mobile character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 17, 2026·GenreShmup character animation: keep it small, keep it readable
Shmup character animation: keep it small, keep it readable. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 17, 2026·GenreBoss-arena entrance animation in 2D metroidvanias
The walk into the boss room is animation. The walk OUT is too. Most rigs only get the first one right.
May 17, 2026·TutorialThe ice-spell cast: 2D character animation
The ice-spell cast: 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.