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May 17, 2026·TutorialThe charge attack: 2D charge-up animation
The charge attack: 2D charge-up animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 17, 2026·WorkflowImporting a Charios rig into Cocos Creator
Importing a Charios rig into Cocos Creator. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 17, 2026·Use caseCharios export for Google Ads
Charios export for Google Ads. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 17, 2026·WorkflowThe Phaser 3 character animation pipeline
The Phaser 3 character animation pipeline. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 17, 2026·Use caseAnimated-short export for festivals (codec checklist)
Animated-short export for festivals (codec checklist). Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 17, 2026·GenreThe checkpoint flash: animating mid-game saves in 2D platformers
A checkpoint flash sells the save without breaking flow. Five frames, one magenta burst, no menu.
May 17, 2026·ComparisonGameMaker Spine runtime vs Charios
GameMaker Spine runtime vs Charios. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 17, 2026·TutorialThe summon-spell cast: 2D character animation
The summon-spell cast: 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 17, 2026·WorkflowThe Cocos Creator character animation pipeline
The Cocos Creator character animation pipeline. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 17, 2026·GenrePower-up pickup animation for 2D platformers
The pickup animation has 12 frames to make a player feel powerful. Heres how to spend them.
May 17, 2026·Use caseVTuber: Charios vs Live2D
VTuber: Charios vs Live2D. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 17, 2026·GenreGround-pound animation for a 2D platformer
The ground pound is two animations: the slam and the impact. Get either wrong and the move loses all weight.