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May 19, 2026·Use caseAnimated short — storyboard to rig in 2D
Animated short — storyboard to rig in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe roguelike 2D character-animation pipeline
The roguelike 2D character-animation pipeline. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 19, 2026·GenreSurvival-game 2D character animation: hunger, cold, fatigue
Survival-game 2D character animation: hunger, cold, fatigue. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 19, 2026·GenreThe side-character narrator in 2D puzzle games
The side-character narrator in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenrePower-up character animation in 2D puzzle games
Power-up character animation in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreStuck-state character animation: the silent prompt
Stuck-state character animation: the silent prompt. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe level-clear cinematic in 2D puzzle games
The level-clear cinematic in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreAnimating undo in a 2D puzzle game
Animating undo in a 2D puzzle game. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·TutorialThe landing recovery: 2D jump-landing animation
The landing recovery: 2D jump-landing animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·TutorialThe apex hold: 2D jump-peak animation
The apex hold: 2D jump-peak animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreGrab and throw animation in 2D fighting games
Grab and throw animation in 2D fighting games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·TutorialThe crouch-walk: 2D stealth-movement animation
The crouch-walk: 2D stealth-movement animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.