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May 19, 2026·GenreThe 2D RPG character-animation pipeline
The 2D RPG character-animation pipeline. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 19, 2026·GenreMeta-progression and the silent grammar of 2D character animation
Meta-progression and the silent grammar of 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe elite-enemy glow: animating tier in 2D roguelikes
The elite-enemy glow: animating tier in 2D roguelikes. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreAnimating the modifier icons in a 2D roguelike
Animating the modifier icons in a 2D roguelike. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreSpawn-effect animation for procedural roguelike enemies
Spawn-effect animation for procedural roguelike enemies. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreLoot-pickup animation: the dopamine micro-loop
Loot-pickup animation: the dopamine micro-loop. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreImpact, screen shake, and 2D character animation in roguelikes
Impact, screen shake, and 2D character animation in roguelikes. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe permadeath animation: making the loss land in 2D
The permadeath animation: making the loss land in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreA reusable enemy-variant system for 2D roguelikes
A reusable enemy-variant system for 2D roguelikes. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreProcedural recolour for 2D roguelike characters
Procedural recolour for 2D roguelike characters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·Use casePlayable vs video ad 2D character animation
Playable vs video ad 2D character animation. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 19, 2026·Use caseBrand-mascot versioning and style guide
Brand-mascot versioning and style guide. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.