Charios
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Adjust body shape & proportions

Tall, short, stocky, lanky — squash and stretch the whole rig or individual bones. Mirroring keeps left/right symmetric.

Same character, different proportions. Tall and lanky, short and stocky, wide-shouldered, long-armed — Charios lets you reshape the rig without redrawing the art. Two tiers of control: the whole body, or one bone at a time.

Right rail in EDITING RIG mode showing per-bone Length and Width sliders.
Body section in EDITING RIG mode. Width × Height for the whole rig, plus Length × Width for the active bone.

Body Width and Height

Find them in the Body section of the right rail. Both default to 1.0× and range roughly 0.5× – 2.0×.

  • Width — squashes or stretches the rig laterally. 0.85× is a slim character, 1.2× is broad-shouldered.
  • Height — same on the vertical axis. 0.9× is a stocky / chibi feel, 1.2× is tall and lean.

These are pure multipliers — they don't redraw your art, they reshape the skeleton the art is attached to. Combined with bone-level adjustments below, you can derive multiple character builds from a single set of sprites.

Per-bone proportions

Click any bone in the layer panel or directly on the canvas. The Body section flips into EDITING RIG mode and two extra sliders appear:

  • Length — stretches or shortens the bone along its axis. Long-armed characters, peg-leg pirates, oversized heads.
  • Width — scales the perpendicular thickness. Charios applies this as a scale on layers parented to the bone, so a 1.4× wide upper arm visually fattens the bicep without you redrawing it.

Auto-mirroring

Edit the left upper arm and the right upper arm follows. Same for forearms, hands, thighs, shins, feet. The active bone label shows · mirrored to remind you. To break the mirror — say one peg leg — drag the right-side bone explicitly afterwards. The most recent edit per bone wins.

Feet always touch the ground

After every body or bone shape change, Charios re-anchors the rig so the lowest foot sits on the ground line. Without this a 2× height character would float at half-height because the pelvis Y stays where the source pose put it. You don't have to think about this; it just works.

Reset

The Reset button at the top of the Body section returns every body and bone scale to default. It doesn't undo manual layer nudges — those are stored separately and survive a body-shape reset.

Common shape recipes

LookBody WBody HPer-bone tweaks
Chibi / mascot1.1×0.85×Head length 1.4×
Tall lanky hero0.9×1.2×Limbs length 1.15×
Stocky brawler1.15×0.9×Upper arms width 1.3×
Long-armed monster1.0×1.0×Both upper arms length 1.5×, hands 1.3×

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