Adjust the camera angle
The 3/4-view yaw slider rotates the rig in 3D before flattening to 2D. Get a more front-on or more side-on look without redrawing.
Charios projects 3D mocap data onto a 2D canvas. Most users never touch the camera angle — the default 3/4 view (-25° yaw) shows both arms comfortably. But if you want a more front-on or more side-on look, the camera-yaw slider lets you rotate the rig in 3D before flattening to 2D.
Where the slider lives
Right rail, in the View section, near the playback speed. Default 0° is the canonical 3/4 view; positive values rotate the character toward the camera, negative away.
When to adjust
- Front-facing characters — set yaw to +25° or so, both shoulders sit roughly equal in screen space. Common for menu portraits and dialogue scenes.
- Profile / sidescroller — set yaw closer to ±60° to get a more side-on look. Useful for retro platformer games.
- Heroic 3/4 — leave at 0°. The most flattering angle for both action and idle frames.
What it actually changes
The yaw rotates the 3D joint frame around the character's vertical (Y) axis before projection. Sprite parenting and bone-local transforms aren't affected — you'll just see the character at a different angle. Rotating past ±90° starts to flip the silhouette inside out, which usually isn't what you want for 2D.
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