Use a background plate to preview
Drop your game's stage as a background image so you can A/B the character against the actual scene before exporting.
Want to see how your character will look against your game's actual stage? Drop your stage as a background plate and the editor shows your character on top of it. Useful for confirming the silhouette reads against your real game's scene before exporting.

Setting a background
Click the Background pill at the top of the canvas. A file picker opens; pick any image (PNG, JPEG, WebP). Charios auto-fits the image to the canvas — centred, no crop, no squash — and places it behind every sprite.
Per-canvas plates
The editor has two canvases (left is editing, right is animation preview). Each one has its own background plate, so you can A/B against two scenes — say, a forest stage on the left and a dungeon stage on the right — without swapping.
Toggle on / off
Hit the Background pill again to toggle the plate without removing it. Useful for periodically checking your character on a transparent canvas (which is what they'll see in their actual export).
Backgrounds aren't exported
The plate is preview-only. It never lands in your GIF, Unity prefab, Godot scene, or UE5 actor. Bring the stage in your game engine; Charios characters always export with a transparent background so you can place them on whatever scene you want.
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