Tag · page 9
Character
Page 9 of 16 · 190 posts
May 12, 2026·WorkflowWebP vs PNG for 2D character layers
WebP vs PNG for 2D character layers. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 12, 2026·WorkflowCharacter-art changelog conventions
Character-art changelog conventions. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowSemantic versioning for character rigs
Semantic versioning for character rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowGit vs Perforce for 2D character projects
Git vs Perforce for 2D character projects. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 12, 2026·WorkflowThe character-art pull-request checklist
The character-art pull-request checklist. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBranching strategies for character-art teams
Branching strategies for character-art teams. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowGit for 2D character projects: the working setup
Git for 2D character projects: the working setup. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBone-naming for multiplayer character sync
Bone-naming for multiplayer character sync. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 11, 2026·WorkflowPSD naming convention for 2D character rigging
PSD naming convention for 2D character rigging. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 11, 2026·TutorialThe reveal-from-stealth: 2D character ambush animation
The reveal-from-stealth: 2D character ambush animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 11, 2026·TutorialThe crouch-shoot: 2D ranged-cover animation
The crouch-shoot: 2D ranged-cover animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 11, 2026·TutorialThe counter-attack: 2D parry-into-strike animation
The counter-attack: 2D parry-into-strike animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.