Tag · page 16
Character
Page 16 of 16 · 190 posts
May 8, 2026·Use caseReading-game character animation in 2D
Reading-game character animation in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 8, 2026·Use casePreschool character-animation best practices
Preschool character-animation best practices. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 8, 2026·Use caseEducational-game character animation: the working overview
Educational-game character animation: the working overview. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 8, 2026·Use caseWebGL 2D character ad performance
WebGL 2D character ad performance. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseVTuber character design for streamers
VTuber character design for streamers. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseMeta-ad character-animation best practices
Meta-ad character-animation best practices. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseMusic-video 2D character animation: the working overview
Music-video 2D character animation: the working overview. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 7, 2026·Use caseBanner-ad 2D character animation
Banner-ad 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseEducational-game accessibility & character animation
Educational-game accessibility & character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseEdu-game character-localisation animation
Edu-game character-localisation animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.