Tag · page 8
Character
Page 8 of 16 · 190 posts
May 13, 2026·WorkflowPixiJS Mesh skinning for 2D characters
PixiJS Mesh skinning for 2D characters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 13, 2026·WorkflowThe PixiJS v8 character animation pipeline
The PixiJS v8 character animation pipeline. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 13, 2026·WorkflowMocap-driven character animation in Phaser via Charios
Mocap-driven character animation in Phaser via Charios. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 13, 2026·ComparisonPhaser vs PixiJS for 2D character animation
Phaser vs PixiJS for 2D character animation. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 13, 2026·WorkflowGIF vs MP4 for 2D character animation export
GIF vs MP4 for 2D character animation export. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 13, 2026·WorkflowGit LFS for character rigs: when and how
Git LFS for character rigs: when and how. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 13, 2026·WorkflowCharacter-rig CDN cache strategy
Character-rig CDN cache strategy. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowStreaming loaders for large character rigs
Streaming loaders for large character rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowMip-mapping for 2D character rigs
Mip-mapping for 2D character rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowCharacter-rig mobile memory budgeting
Character-rig mobile memory budgeting. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·TutorialIdle fidgets: 2D character micro-animations
Idle fidgets: 2D character micro-animations. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowAVIF for 2D character rigs in 2026
AVIF for 2D character rigs in 2026. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.