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May 12, 2026·WorkflowResolving merge conflicts in 2D rigs
Resolving merge conflicts in 2D rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowCharios version-control feature overview
Charios version-control feature overview. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 12, 2026·WorkflowGit for 2D character projects: the working setup
Git for 2D character projects: the working setup. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBone-naming mistakes that cost you an afternoon
Bone-naming mistakes that cost you an afternoon. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowA bone-naming style guide for team 2D rigs
A bone-naming style guide for team 2D rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBone-naming for mocap import on a 2D rig
Bone-naming for mocap import on a 2D rig. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBone-naming for multiplayer character sync
Bone-naming for multiplayer character sync. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowLeft vs right bone-naming for 2D rigs
Left vs right bone-naming for 2D rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowCharios fixed-skeleton bone-naming reference
Charios fixed-skeleton bone-naming reference. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·Workflow2D rig bone-naming conventions that survive a year
2D rig bone-naming conventions that survive a year. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowLayer overlap and Z-order in PSD source files
Layer overlap and Z-order in PSD source files. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowTrim and padding rules for 2D-rig PSD layers
Trim and padding rules for 2D-rig PSD layers. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.