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May 7, 2026·GenreCoyote time and how it changes your 2D character animation
Coyote time gives players a 6-frame grace period after walking off a ledge. The animation has to honour that lie.
May 7, 2026·GenreWall-cling and wall-slide animation for 2D metroidvanias
The wall cling is half the verb of every metroidvania. Animate the slip, the grip, and the kick-off as separate states.
May 6, 2026·GenreThe ability-unlock cutscene: animation tropes that actually land
Every metroidvania has the moment. Magenta light, raised hands, six seconds of payoff — heres how to animate it.
May 6, 2026·GenreDash-attack animation in a 2D metroidvania
The dash attack chains two of your hardest animations: a clean dash and a clean strike. Most rigs lose the seam.
May 6, 2026·GenreLedge-grab animation that survives 60-fps scrutiny
Ledge grabs are where bad parkour rigs reveal themselves. Three keys, one careful pull, no T-pose moments.
May 6, 2026·GenreAnimating the secret-passage reveal in 2D metroidvanias
The secret passage rewards the curious. Sell it with a 12-frame magenta dissolve, not a fade-to-black cut.
May 6, 2026·GenreSave-room idle animation — the small art of stillness
The save room is where the player breathes. The idle animation has to breathe with them — not perform.
May 6, 2026·TutorialLip sync and dialogue animation for 2D characters
Five mouth shapes, a phoneme map, and a 60fps audio waveform. Lip sync that matches the line takes longer to read about than to actually do.
May 6, 2026·GenreAnimating 2D characters for roguelikes
Roguelikes burn through enemy variety. Procedural rigs and recolour-friendly skeletons mean one rig can fuel fifty enemies. Heres the workflow.
May 6, 2026·TutorialHow to add secondary motion to a 2D rig
Capes flap, hair lags, cloth swings. Heres how to bake secondary motion into a 2D character rig without hand-keying every frame.
May 6, 2026·Use case2D character animation for mobile games
Mobile budgets are tight: 30fps cap, 30 draw calls, 8MB textures. Skeletal animation beats sprite sheets on every axis except gotcha-prone draw order.
May 6, 2026·WorkflowExporting to Godot from a 2D character rig
Godots Skeleton2D + Polygon2D combo is criminally underused. Heres how to round-trip a Charios rig into Godot without losing animation data.