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May 7, 2026·Use caseEmail newsletter mascot GIF animation
Email newsletter mascot GIF animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseLanding-page mascot animation best practices
Landing-page mascot animation best practices. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseBrand-mascot animation: the 2026 overview
Brand-mascot animation: the 2026 overview. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 7, 2026·Use caseVTuber streaming-performance for 2D rigs
VTuber streaming-performance for 2D rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseVTuber character design for streamers
VTuber character design for streamers. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseMeta-ad character-animation best practices
Meta-ad character-animation best practices. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseMusic-video 2D character animation: the working overview
Music-video 2D character animation: the working overview. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 7, 2026·Use caseBanner-ad 2D character animation
Banner-ad 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseEducational-game accessibility & character animation
Educational-game accessibility & character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·Use caseEdu-game character-localisation animation
Edu-game character-localisation animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 7, 2026·GenreDesigning jump arcs for a precision 2D platformer
Celeste-tight jumps live or die on arc shape. Heres how to plot them, animate them, and tune them to feel.
May 7, 2026·GenreMantle and vault: the parkour-lite animations a metroidvania needs
Mantle and vault are the difference between a platformer with a map and a metroidvania with verbs.