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May 6, 2026·IndustryHow AI is changing 2D character creation
AI image generators won't put 2D animators out of business. They'll change what the work is — and which parts of it humans should still own.
May 6, 2026·IndustryWhy Mixamo is still the best 2D mocap source in 2026
Adobe-owned, free, hundreds of clips, basically unmaintained for years. Why does Mixamo still win? Because the alternatives don't fit the indie loop.
May 6, 2026·TutorialHow to animate a mascot for branding
A static mascot is a logo. An animated mascot is a personality. Here's how to take a brand character from JPEG to looped GIF in an afternoon.
May 6, 2026·GenreAnimating fighting-game characters in 2D
Fighting games are the most demanding 2D animation genre. Per-frame hit detection, signature poses, and 24-frame attack arcs change what the pipeline has to support.
May 6, 2026·Use caseCharacter animation for educational games
Edtech games live or die by character likeability. A static teacher mascot doesn't engage kids. A moving one does — and it's the cheapest production upgrade available.
May 6, 2026·IndustryWhy 2D character animation is having a renaissance
3D was supposed to win. It didn't. 2D character animation is louder, weirder, and more interesting in 2026 than it's been in twenty years.
May 6, 2026·Use caseAnimating characters for interactive storybooks
Interactive storybooks are a sleeper genre — App Store evergreens, ad-free, paid-once. The animation budget is the difference between charming and cheap.
May 6, 2026·IndustryThe state of 2D character animation in 2026
Where the field is now: browsers got serious, AI is creeping in, mocap is cheaper than ever, and Spine still rules the high end.
May 6, 2026·Use caseCutscene animation for 2D platformers
Cutscenes are where indie 2D games either feel hand-crafted or feel cheap. Mocap can carry the body work; what you do on top is what makes them sing.
May 6, 2026·Use caseAnimated NPCs for indie RPGs without an animator
Indie RPGs need dozens of NPCs. Each needs idle, walk, talk. The maths of hand-animating that doesn't work without help.
May 6, 2026·Use caseBringing a branded mascot to life: a 2D animation guide
Static mascots feel like wallpaper. Animated ones feel like product. Here's the path from logo guidelines to a moving brand asset.
May 6, 2026·Use caseAnimating a 2D VTuber avatar
Full VTuber rigs are weeks of Live2D work. A lighter-weight 2D rig with mocap-driven body and simple face controls covers most casual streaming use cases.