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May 12, 2026·WorkflowWebP vs PNG for 2D character layers
WebP vs PNG for 2D character layers. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 12, 2026·WorkflowCharacter-art changelog conventions
Character-art changelog conventions. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·ConceptSmartsuit Pro vs Perception Neuron for 2D devs
Smartsuit Pro vs Perception Neuron for 2D devs. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 12, 2026·WorkflowSemantic versioning for character rigs
Semantic versioning for character rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowGit vs Perforce for 2D character projects
Git vs Perforce for 2D character projects. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 12, 2026·WorkflowThe character-art pull-request checklist
The character-art pull-request checklist. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBranching strategies for character-art teams
Branching strategies for character-art teams. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowResolving merge conflicts in 2D rigs
Resolving merge conflicts in 2D rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowCharios version-control feature overview
Charios version-control feature overview. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 12, 2026·WorkflowGit for 2D character projects: the working setup
Git for 2D character projects: the working setup. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBone-naming mistakes that cost you an afternoon
Bone-naming mistakes that cost you an afternoon. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowA bone-naming style guide for team 2D rigs
A bone-naming style guide for team 2D rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.