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May 21, 2026·GenreStartup, active, and recovery frames for 2D fighting characters
Startup, active, and recovery frames for 2D fighting characters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreA deep dive into 2D fighting-game character animation
A deep dive into 2D fighting-game character animation. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 19, 2026·GenreSurvival-game 2D character animation: hunger, cold, fatigue
Survival-game 2D character animation: hunger, cold, fatigue. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 19, 2026·GenreThe side-character narrator in 2D puzzle games
The side-character narrator in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenrePower-up character animation in 2D puzzle games
Power-up character animation in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreStuck-state character animation: the silent prompt
Stuck-state character animation: the silent prompt. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe level-clear cinematic in 2D puzzle games
The level-clear cinematic in 2D puzzle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreAnimating undo in a 2D puzzle game
Animating undo in a 2D puzzle game. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreGrab and throw animation in 2D fighting games
Grab and throw animation in 2D fighting games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreThe super cinematic: animating finishers in 2D
The super cinematic: animating finishers in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreBlock-stun animation for 2D fighting characters
Block-stun animation for 2D fighting characters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreThe counter-hit animation: 2D fighting micro-feedback
The counter-hit animation: 2D fighting micro-feedback. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.