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May 22, 2026·GenreThe combat roll: animating evasion in top-down shooters
The combat roll: animating evasion in top-down shooters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 22, 2026·GenreGrenade-throw animation in 2D top-down shooters
Grenade-throw animation in 2D top-down shooters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 22, 2026·GenreCover-stance animation in 2D top-down shooters
Cover-stance animation in 2D top-down shooters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 22, 2026·GenreReload animation in 2D top-down shooters
Reload animation in 2D top-down shooters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·GenreThe strafe walk: animating sideways movement under fire
The strafe walk: animating sideways movement under fire. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·GenreAim-rotation animation for 2D top-down shooters
Aim-rotation animation for 2D top-down shooters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·TutorialThe tired walk: fatigue-cycle 2D character animation
The tired walk: fatigue-cycle 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·WorkflowThe Defold 2D character animation pipeline
The Defold 2D character animation pipeline. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 21, 2026·TutorialThe curse-spell cast: 2D character animation
The curse-spell cast: 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·GenreAnimating offline-progress recap in idle games
Animating offline-progress recap in idle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·GenreUpgrade-purchase animation in 2D clicker games
Upgrade-purchase animation in 2D clicker games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·GenreAuto-collector character animation in idle games
Auto-collector character animation in idle games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.