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May 17, 2026·Use caseLyric-video character animation in 2D
Lyric-video character animation in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 17, 2026·Use caseAnimated-short character-animation pipeline in 2D
Animated-short character-animation pipeline in 2D. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 17, 2026·Use caseCharios export for Meta Ads
Charios export for Meta Ads. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 17, 2026·Use caseCharacter mocap on a musical cue in 2D
Character mocap on a musical cue in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 17, 2026·GenreWall jump animation in a 2D platformer
The wall jump dies on bad timing and missing dust. Heres a frame-by-frame anatomy that survives 60-fps scrutiny.
May 16, 2026·WorkflowDefold performance tips for 2D character animation
Defold performance tips for 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 16, 2026·Use caseCharios vs After Effects for animated shorts
Charios vs After Effects for animated shorts. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 16, 2026·WorkflowExporting Construct 3 + Charios characters to HTML5
Exporting Construct 3 + Charios characters to HTML5. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 16, 2026·TutorialThe nod emote: 2D character animation
The nod emote: 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 16, 2026·WorkflowShader-driven character tinting in Defold
Shader-driven character tinting in Defold. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 16, 2026·GenrePlatformer character animation: a complete 2D guide
From 4-key walk cycle to wall-jump dust puffs — every animation a 2D platformer hero needs, in one working document.
May 16, 2026·GenreThe screen-clear bomb: animating panic buttons in shmups
The screen-clear bomb: animating panic buttons in shmups. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.