Run ยท Humanoid 2D animation
Jump Backward
Female Jump Running Backward
- Rig
- Humanoid 2D
- Category
- Run
- Duration
- 0.8s
- Loopable
- Yes

The same motion, every character.
Jump Backward retargeted onto six sample characters.
Because the clip is keyed to the rig โ not the artwork โ the exact same keyframes drive every character you import into Charios. Knight, mage, mascot, civilian: same motion, zero per-character cleanup.
Knight
Mage
Ranger
Mascot
Brawler
Civilian
How this jump backward animation is built
Captured in 3D, retargeted to 2D, exported everywhere.
The source clip is a Mixamo-compatible humanoid motion. Charios ingests the FBX, samples each bone at 30 fps, and retargets the rotations onto its 2D side-view skeleton โ preserving timing, weight, and contact frames while collapsing the depth axis the way a 2D animator would.
Frames are then blended for readability so silhouettes stay crisp, especially around limb crossings. The resulting clip drives any 2D character built on the Charios humanoid rig โ try it in the sample playground.
Jump Backward is authored as a seamless loop, so it pairs cleanly with movement states (idle, walk-cycle, run-cycle) in any state machine โ Unity Animator, Godot AnimationPlayer, or Charios's own scene.
Available export formats
Drop it into any engine.
- FBXMixamo-style skeleton, Unity / Unreal / Godot ready
- Unity .animDrop-in AnimationClip for Animator
- BVHBiovision Hierarchy โ universal mocap interchange
- glTF / GLBWeb-standard 3D, three.js / babylon.js
- Godot .tresAnimationPlayer-ready resource
- Spine JSONEsoteric Spine 2D rig export
- Charios JSONNative Charios rig keyframes
- GIF + spritesheetFrames + atlas, drop into any engine
All formats are Pro features. See pricing โ
About Jump Backward
What is a 2D jump backward animation?
A 2D jump backward animation is a motion clip that drives a flat, side-view character rig. Charios's version is retargeted from a 3D mocap source onto a humanoid 2D skeleton so the timing matches what motion-capture studios produce, but the result reads cleanly in 2D.
Can I use Jump Backward in Unity or Godot?
Yes โ export as Unity .anim or Godot .tres and drop the clip on any rig that maps to the Charios humanoid bone set. FBX, BVH, glTF, and Spine JSON are also available for other pipelines.
Is this clip royalty-free?
Once exported on a Pro plan, the clip is yours to use in any commercial or non-commercial project โ no per-seat or per-title royalties.
Does Jump Backward loop?
Yes โ Jump Backward is authored as a seamless loop. Drop it into your state machine and let it cycle without a visible seam.
More Run animations
Clips that pair well with Jump Backward.
Ready to ship
Attach Jump Backward to your character in two clicks.
Charios builds the 2D rig automatically, picks the right preset, and renders the clip on your art โ no manual bone weighting.





