Idle ยท Humanoid 2D animation

Idle To Braced Hang

Jump To A Braced Hang From Standing Idle

Rig
Humanoid 2D
Category
Idle
Duration
1.2s
Loopable
No
Idle To Braced Hang โ€” 2D humanoid animation looping on a sample character

The same motion, every character.

Idle To Braced Hang retargeted onto six sample characters.

Because the clip is keyed to the rig โ€” not the artwork โ€” the exact same keyframes drive every character you import into Charios. Knight, mage, mascot, civilian: same motion, zero per-character cleanup.

How this idle to braced hang animation is built

Captured in 3D, retargeted to 2D, exported everywhere.

The source clip is a Mixamo-compatible humanoid motion. Charios ingests the FBX, samples each bone at 30 fps, and retargets the rotations onto its 2D side-view skeleton โ€” preserving timing, weight, and contact frames while collapsing the depth axis the way a 2D animator would.

Frames are then blended for readability so silhouettes stay crisp, especially around limb crossings. The resulting clip drives any 2D character built on the Charios humanoid rig โ€” try it in the sample playground.

Idle To Braced Hang is a one-shot clip; trigger it from your state machine and blend back to idle on completion.

Available export formats

Drop it into any engine.

  • FBXMixamo-style skeleton, Unity / Unreal / Godot ready
  • Unity .animDrop-in AnimationClip for Animator
  • BVHBiovision Hierarchy โ€” universal mocap interchange
  • glTF / GLBWeb-standard 3D, three.js / babylon.js
  • Godot .tresAnimationPlayer-ready resource
  • Spine JSONEsoteric Spine 2D rig export
  • Charios JSONNative Charios rig keyframes
  • GIF + spritesheetFrames + atlas, drop into any engine

All formats are Pro features. See pricing โ†’

About Idle To Braced Hang

What is a 2D idle to braced hang animation?

A 2D idle to braced hang animation is a motion clip that drives a flat, side-view character rig. Charios's version is retargeted from a 3D mocap source onto a humanoid 2D skeleton so the timing matches what motion-capture studios produce, but the result reads cleanly in 2D.

Can I use Idle To Braced Hang in Unity or Godot?

Yes โ€” export as Unity .anim or Godot .tres and drop the clip on any rig that maps to the Charios humanoid bone set. FBX, BVH, glTF, and Spine JSON are also available for other pipelines.

Is this clip royalty-free?

Once exported on a Pro plan, the clip is yours to use in any commercial or non-commercial project โ€” no per-seat or per-title royalties.

Does Idle To Braced Hang loop?

Idle To Braced Hang is a one-shot clip. Trigger it from an input or state transition and blend back to idle when it completes.

More Idle animations

Clips that pair well with Idle To Braced Hang.

Ready to ship

Attach Idle To Braced Hang to your character in two clicks.

Charios builds the 2D rig automatically, picks the right preset, and renders the clip on your art โ€” no manual bone weighting.