Idle ยท Humanoid 2D animation
Action Idle To Standing Idle
Transition From Action Idle To Standing Idle
- Rig
- Humanoid 2D
- Category
- Idle
- Duration
- 0.9s
- Loopable
- No

The same motion, every character.
Action Idle To Standing Idle retargeted onto six sample characters.
Because the clip is keyed to the rig โ not the artwork โ the exact same keyframes drive every character you import into Charios. Knight, mage, mascot, civilian: same motion, zero per-character cleanup.
Knight
Mage
Ranger
Mascot
Brawler
Civilian
How this action idle to standing idle animation is built
Captured in 3D, retargeted to 2D, exported everywhere.
The source clip is a Mixamo-compatible humanoid motion. Charios ingests the FBX, samples each bone at 30 fps, and retargets the rotations onto its 2D side-view skeleton โ preserving timing, weight, and contact frames while collapsing the depth axis the way a 2D animator would.
Frames are then blended for readability so silhouettes stay crisp, especially around limb crossings. The resulting clip drives any 2D character built on the Charios humanoid rig โ try it in the sample playground.
Action Idle To Standing Idle is a one-shot clip; trigger it from your state machine and blend back to idle on completion.
Available export formats
Drop it into any engine.
- FBXMixamo-style skeleton, Unity / Unreal / Godot ready
- Unity .animDrop-in AnimationClip for Animator
- BVHBiovision Hierarchy โ universal mocap interchange
- glTF / GLBWeb-standard 3D, three.js / babylon.js
- Godot .tresAnimationPlayer-ready resource
- Spine JSONEsoteric Spine 2D rig export
- Charios JSONNative Charios rig keyframes
- GIF + spritesheetFrames + atlas, drop into any engine
All formats are Pro features. See pricing โ
About Action Idle To Standing Idle
What is a 2D action idle to standing idle animation?
A 2D action idle to standing idle animation is a motion clip that drives a flat, side-view character rig. Charios's version is retargeted from a 3D mocap source onto a humanoid 2D skeleton so the timing matches what motion-capture studios produce, but the result reads cleanly in 2D.
Can I use Action Idle To Standing Idle in Unity or Godot?
Yes โ export as Unity .anim or Godot .tres and drop the clip on any rig that maps to the Charios humanoid bone set. FBX, BVH, glTF, and Spine JSON are also available for other pipelines.
Is this clip royalty-free?
Once exported on a Pro plan, the clip is yours to use in any commercial or non-commercial project โ no per-seat or per-title royalties.
Does Action Idle To Standing Idle loop?
Action Idle To Standing Idle is a one-shot clip. Trigger it from an input or state transition and blend back to idle when it completes.
More Idle animations
Clips that pair well with Action Idle To Standing Idle.
Ready to ship
Attach Action Idle To Standing Idle to your character in two clicks.
Charios builds the 2D rig automatically, picks the right preset, and renders the clip on your art โ no manual bone weighting.





