Tag · page 3
Mocap
Page 3 of 3 · 31 posts
May 6, 2026·TutorialHow to use Mixamo animations on 2D sprites
Mixamo's library is the biggest free mocap source on the web — and yes, it works for 2D. Here's the path from FBX download to a walking sprite.
May 6, 2026·TutorialHow to animate a 2D character without rigging software
You don't need Spine or DragonBones to ship a rigged character. Drop a few PNG layers into the canvas, snap them to a skeleton, and let mocap do the work.
May 6, 2026·ConceptUnderstanding frame time in mocap files
Mocap files store a frame rate. Different sources record at different rates. Ignoring it makes your animations play in slow motion or sprint.
May 6, 2026·ComparisonMixamo vs Rokoko vs other mocap libraries
The free Mixamo library is still the indie default. Here's the honest comparison with paid alternatives — and where they actually beat Mixamo.
May 6, 2026·TutorialHow to import BVH mocap into a 2D pipeline
BVH is the oldest, simplest mocap format — and the most universally supported. Here's how it ends up driving 2D PNG layers.
May 6, 2026·ConceptWhat is mocap retargeting and why 2D needs it
Mocap data is recorded against one body. Retargeting is what makes it work on another. For a 2D rig, retargeting is the difference between "drives every clip" and "drives nothing".
May 6, 2026·TutorialHow to make a walk cycle without drawing every frame
Frame-by-frame walks are 12 drawings minimum. Skeletal walks are 0 drawings if you have a rig and a Mixamo clip. The trade-offs are smaller than they look.