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Guide.
4 posts tagged #guide. Back to all posts →
May 17, 2026·GenreShmup character animation: keep it small, keep it readable
Shmup character animation: keep it small, keep it readable. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 16, 2026·GenrePlatformer character animation: a complete 2D guide
From 4-key walk cycle to wall-jump dust puffs — every animation a 2D platformer hero needs, in one working document.
May 12, 2026·WorkflowA bone-naming style guide for team 2D rigs
A bone-naming style guide for team 2D rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 8, 2026·GenreMetroidvania character animation: the long guide
Metroidvania heroes need 30+ animation states by act two. Heres how to plan the rig before you draw frame one.