Tag
Bone.
10 posts tagged #bone. Back to all posts →
May 18, 2026·WorkflowBone-naming for export to Unity
Bone-naming for export to Unity. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 14, 2026·WorkflowBone-naming for export to Godot
Bone-naming for export to Godot. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBone-naming mistakes that cost you an afternoon
Bone-naming mistakes that cost you an afternoon. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowA bone-naming style guide for team 2D rigs
A bone-naming style guide for team 2D rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBone-naming for mocap import on a 2D rig
Bone-naming for mocap import on a 2D rig. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBone-naming for multiplayer character sync
Bone-naming for multiplayer character sync. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowLeft vs right bone-naming for 2D rigs
Left vs right bone-naming for 2D rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowCharios fixed-skeleton bone-naming reference
Charios fixed-skeleton bone-naming reference. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·Workflow2D rig bone-naming conventions that survive a year
2D rig bone-naming conventions that survive a year. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 11, 2026·WorkflowPivot-point planning in your PSD before rigging
Pivot-point planning in your PSD before rigging. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.