Tag · page 2
Animation
Page 2 of 8 · 92 posts
May 20, 2026·WorkflowThe complete 2D character animation pipeline for indie devs
Indie character animation isn't one thing — it's a chain of decisions from concept to runtime. Here's the whole pipeline, end to end.
May 20, 2026·GenreVictory-pose animation: the 30-frame celebration
Victory-pose animation: the 30-frame celebration. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreAnimating a magic cast in a 2D RPG
Animating a magic cast in a 2D RPG. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreBattle-stance animation that holds a turn cycle (2D RPG)
Battle-stance animation that holds a turn cycle (2D RPG). Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreJRPG-style overworld walk animation in 2D
JRPG-style overworld walk animation in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe 2D RPG character-animation pipeline
The 2D RPG character-animation pipeline. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 19, 2026·GenreAnimating the modifier icons in a 2D roguelike
Animating the modifier icons in a 2D roguelike. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreSpawn-effect animation for procedural roguelike enemies
Spawn-effect animation for procedural roguelike enemies. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreLoot-pickup animation: the dopamine micro-loop
Loot-pickup animation: the dopamine micro-loop. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe permadeath animation: making the loss land in 2D
The permadeath animation: making the loss land in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 19, 2026·GenreThe roguelike 2D character-animation pipeline
The roguelike 2D character-animation pipeline. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 19, 2026·GenreSurvival-game 2D character animation: hunger, cold, fatigue
Survival-game 2D character animation: hunger, cold, fatigue. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.