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May 15, 2026·WorkflowMocap-driven 2D characters in PixiJS via Charios
Mocap-driven 2D characters in PixiJS via Charios. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 15, 2026·WorkflowExporting a 2D character as an app-icon asset
Exporting a 2D character as an app-icon asset. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 15, 2026·WorkflowExporting a 2D character as a three.js mesh
Exporting a 2D character as a three.js mesh. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 15, 2026·WorkflowLottie vs Charios for character animation
Lottie vs Charios for character animation. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 15, 2026·WorkflowWebM vs MP4 for 2D character animation loops
WebM vs MP4 for 2D character animation loops. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 14, 2026·WorkflowRenaming bones without breaking existing animations
Renaming bones without breaking existing animations. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 14, 2026·WorkflowBone-naming for export to Godot
Bone-naming for export to Godot. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 14, 2026·WorkflowPhotoshop vs Clip Studio for 2D rig layers
Photoshop vs Clip Studio for 2D rig layers. Side-by-side breakdown for picking the right tool when you only have one weekend to commit.
May 14, 2026·WorkflowClip Studio layer-export for 2D rigs
Clip Studio layer-export for 2D rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 14, 2026·WorkflowGameMaker performance tips for 2D character animation
GameMaker performance tips for 2D character animation. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 14, 2026·WorkflowShader-driven character tinting in GameMaker
Shader-driven character tinting in GameMaker. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 14, 2026·WorkflowParticle FX on a GameMaker character
Particle FX on a GameMaker character. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.