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May 6, 2026·ConceptUnderstanding z-order in rigged 2D characters
Z-order is what stops your character's left arm from disappearing behind their right when they turn. In a 2D rig, it's mostly automatic — until it isn't.
May 6, 2026·ConceptThe bone anatomy of a 2D rig
A typical 2D character rig is 17 bones. Memorize the anatomy once and every character you build snaps together the same way.
May 6, 2026·ConceptWhat is mocap retargeting and why 2D needs it
Mocap data is recorded against one body. Retargeting is what makes it work on another. For a 2D rig, retargeting is the difference between "drives every clip" and "drives nothing".