Tag
Rigging.
6 posts tagged #rigging. Back to all posts →
May 6, 2026·ConceptForward vs inverse kinematics for 2D characters
FK and IK are the two ways a rig can move. Most 2D pipelines use FK exclusively — and that's usually the right call.
May 6, 2026·TutorialHow to attach PNG layers to a skeleton rig
Each PNG layer needs to know which bone it follows. Get the parenting right and the rig animates itself; get it wrong and arms detach mid-walk.
May 6, 2026·TutorialHow to animate a 2D character without rigging software
You don't need Spine or DragonBones to ship a rigged character. Drop a few PNG layers into the canvas, snap them to a skeleton, and let mocap do the work.
May 6, 2026·TutorialHow to rig a 2D character in 5 minutes
The whole "rigging is hard" thing is an artefact of desktop tools. With layered PNGs and a fixed skeleton, the rig step is a drop-and-snap.
May 6, 2026·ConceptThe bone anatomy of a 2D rig
A typical 2D character rig is 17 bones. Memorize the anatomy once and every character you build snaps together the same way.
May 6, 2026·WorkflowHow to organize PNG layers for rigging
Layer organisation is half the battle. Get the cuts right, the names right, and the order right, and rigging is a five-minute job.