Tag
Naming.
9 posts tagged #naming. Back to all posts →
May 18, 2026·WorkflowBone-naming for export to Unity
Bone-naming for export to Unity. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 14, 2026·WorkflowBone-naming for export to Godot
Bone-naming for export to Godot. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBone-naming mistakes that cost you an afternoon
Bone-naming mistakes that cost you an afternoon. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowA bone-naming style guide for team 2D rigs
A bone-naming style guide for team 2D rigs. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBone-naming for mocap import on a 2D rig
Bone-naming for mocap import on a 2D rig. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·WorkflowBone-naming for multiplayer character sync
Bone-naming for multiplayer character sync. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 12, 2026·Workflow2D rig bone-naming conventions that survive a year
2D rig bone-naming conventions that survive a year. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 11, 2026·WorkflowPSD naming convention for 2D character rigging
PSD naming convention for 2D character rigging. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 6, 2026·WorkflowNaming conventions for 2D character bones
Bone names look trivial until you import a third-party mocap clip and realize "LeftFoot" and "L_Foot" aren't the same string. Conventions matter.