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Indie Dev.
7 posts tagged #indie-dev. Back to all posts →
May 20, 2026·WorkflowThe complete 2D character animation pipeline for indie devs
Indie character animation isn't one thing — it's a chain of decisions from concept to runtime. Here's the whole pipeline, end to end.
May 6, 2026·IndustryWhy 2D character animation is having a renaissance
3D was supposed to win. It didn't. 2D character animation is louder, weirder, and more interesting in 2026 than it's been in twenty years.
May 6, 2026·Use caseAnimated NPCs for indie RPGs without an animator
Indie RPGs need dozens of NPCs. Each needs idle, walk, talk. The maths of hand-animating that doesn't work without help.
May 6, 2026·WorkflowAnimating 2D characters without an artist on the team
You can ship animated characters without an animator. The pipeline is: stock art for the source, mocap for the motion, light retouching for the polish.
May 6, 2026·WorkflowFastest way to prototype 2D character animation
Prototyping isn't production. The bar is "does this character idea read?" — not "is this animation finished?". The fastest path is one most teams overlook.
May 6, 2026·TutorialHow to animate a 2D character without rigging software
You don't need Spine or DragonBones to ship a rigged character. Drop a few PNG layers into the canvas, snap them to a skeleton, and let mocap do the work.
May 6, 2026·WorkflowSolo developer's guide to character animation
Solo dev animation isn't just "do everything yourself" — it's "do nothing twice". The pipeline that makes it sustainable looks different from a team's.