Tag
Fighting.
11 posts tagged #fighting. Back to all posts →
May 21, 2026·GenreVictory pose and loss animation in 2D fighting games
Victory pose and loss animation in 2D fighting games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·GenreAnimated character-select portraits in 2D fighters
Animated character-select portraits in 2D fighters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·GenreAnimating a 2D fighting-game special move
Animating a 2D fighting-game special move. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 21, 2026·GenreStartup, active, and recovery frames for 2D fighting characters
Startup, active, and recovery frames for 2D fighting characters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 20, 2026·GenreA deep dive into 2D fighting-game character animation
A deep dive into 2D fighting-game character animation. A working overview for indie 2D devs — the real moves, the real numbers, no Adobe-suite buzzwords.
May 18, 2026·GenreGrab and throw animation in 2D fighting games
Grab and throw animation in 2D fighting games. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreThe super cinematic: animating finishers in 2D
The super cinematic: animating finishers in 2D. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreBlock-stun animation for 2D fighting characters
Block-stun animation for 2D fighting characters. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 18, 2026·GenreThe counter-hit animation: 2D fighting micro-feedback
The counter-hit animation: 2D fighting micro-feedback. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 16, 2026·GenreChip-damage animation: the small flinch that sells the system
Chip-damage animation: the small flinch that sells the system. Step by step, with the gotchas solo devs hit at 2 AM and the fixes that survive the second build.
May 6, 2026·GenreAnimating fighting-game characters in 2D
Fighting games are the most demanding 2D animation genre. Per-frame hit detection, signature poses, and 24-frame attack arcs change what the pipeline has to support.